Talk:Battle System Parameters

Battle Formulas
I try to reproduce the battle formulas and I have interesting test results for Agile etc.

Normal Attacks
Hit Rate (%) = 50 + (Attacker Hit% - Target Dodge%) ÷ 2 Test results:

Agile has no effect on hit rate and my formula for hit determination works great... I think =). -- Tortigar 15:09, 20 April 2012 (CDT)


 * That's some pretty impressive research there, I'm glad to have you aboard my wiki now lol, but anyway there was some research I intended on doing but I guess I'll ask you. I'm willing to believe that Agile doesn't affect hitting accuracy, but I wondered if you know that, without using cheats or whatever it is you're using to achieve those stats, is if the Agile stat affects the Hit% stat. As in, if a character equips an item that increases only their Agile, will it also affect the Hit% stat, or if it just leaves it alone. What I suspect is:


 * So it would be something like Quick affects the character's battle turn speed and Dodge% stat, you know? I don't have time to check this now (I'm trying to get everything settled on this wiki first lol) but if it's something you can investigate I'd greatly appreciate it! Cuckooguy 23:20, 20 April 2012 (CDT)
 * I used the nullDC emulator and manipulated memory values in real time. Mmmh... Yeah, I'm crazy^^. I will thoroughly test everything again and report it. -- Tortigar 07:50, 21 April 2012 (CDT)

Statistics
Results for Battle Formulas in Talk:Battle System.

Enemies
-- Tortigar 10:11, 28 April 2012 (CDT)