Talk:Battle System

=Battle Formulas= The active battler is represented by A, where the battler who is the target for A's actions is represented by B.

Hit Determination
Test results are here.

Normal Attacks
Hit Rate (%) = 50 + (A's Hit% - B's Dodge%) ÷ 2

(Note: I changed a few things around so the formula is clearer. You can confirm that it's mathematically the same and remove this comment.)

Magic
Hit Rate (%) = Magic's Hit Rate

Super Moves
Hit Rate (%) = Super Move's Hit Rate

Items
Hit Rate (%) = Item's Hit Rate

Critical Hit Determination
Critical Hit Rate (%) = A's Agile
 * This is only determined for normal direct attacks.

Counter Attack Determination
Calculation is weird, but this formula is exact enough.

If A's Hidden Counter Attack% ≤ 5
Counter Attack Rate (%) = A's Hidden Counter Attack% * 4 + 4
 * This is only determined for normal attacks.

If A's Hidden Counter Attack% > 5
Counter Attack Rate (%) = A's Hidden Counter Attack% * 1.6 + 16
 * This is only determined for normal attacks.

Damage Calculation
The tests are not completed, but interesting enough^^" (see also http://www.gamefaqs.com/dreamcast/197237-skies-of-arcadia/faqs/17279).

Normal Attacks
Damage = A's Attack × 2 - B's Defense
 * If the results of the calculations would be a negative number, it will be made 0.

Magic
Damage = (Magic's Base Damage + A's Will) × 2 - B's MagDef
 * If the results of the calculations would be a negative number, it will be made 0.

Physical Super Moves
Damage = Super Move's Base Damage × (A's Attack × 2 - B's Defense) ÷ 10 -- Tortigar 12:08, 28 April 2012 (CDT)
 * If the results of the calculations would be a negative number, it will be made 0.